> Has anyone tried doing pachi/Fuego + GnuGo hybrid slightly in way Many > FAces is done?
We have an experimental version that uses knowledge from my old program Explorer in Fuego. It gives a bonus in terms of a number of won simulations to moves considered good by the knowledge. As shown in one of Guillaume Chaslot's papers, you can run expensive knowledge in "heavy" nodes in the tree which already had many simulations, since there are not many of those. We have positive results for three types of knowledge on 19x19. Nothing worked on 9x9 so far. 1. tactical search - give bonus to move capturing/saving unsettled block of stones 2. patterns - give bonus to moves proposed by Explorer's hand-built library of patterns (about 4000, irregular size and shape) 3. move filter - hard-prune a small set of moves that Explorer would also hard-prune With each of those in isolation we have 60-70% wins against plain Fuego in fast games. We do not know a good combination of the three, since the current implementation does not allow us to run more than one such extension at a time. It is not hard to generalize, but we have not done it yet, and it would need testing/tweaking of parameters. Martin_______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/