Thanks. I tried giving both fuego and MFGO 16K playouts and stopped at with MFGO winning 123/135 = 91% +- 4%. I'm starting again with your suggestions:
uct_param_player ignore_clock 1 uct_param_player max_games 16000 uct_param_search number_threads 1 uct_param_player ponder 0 go_param_rules ko_rule pos_superko go_param timelimit 999999 uct_param_search max_nodes 400000 uct_param_search lock_free 1 uct_param_search virtual_loss 1 David > -----Original Message----- > From: computer-go-boun...@computer-go.org [mailto:computer-go- > boun...@computer-go.org] On Behalf Of Darren Cook > Sent: Saturday, December 05, 2009 4:05 PM > To: computer-go > Subject: Re: [computer-go] Fuego parameter question > > > uct_param_player ignore_clock 1 > > uct_param_player max_games 8000 > > uct_param_search number_threads 1 > > uct_command_player ponder 0 > > I learnt the other day that ignore_clock only ignores the game time > settings, but there is still a default 10 seconds per move. To get rid > of that add: > go_param timelimit 999999 > > You also need to set max_nodes quite high or Fuego will keep stopping to > clear out its tree. I'm setting it to max_games*50, so for 8000: > uct_param_search max_nodes 400000 > > According to my notes fuego uses 75M + (65M per million max_nodes). So > 15 million nodes will use about 1Gb. (That is on 32-bit linux.) > > > I expected to win 50 to 60% of the games, but won 88% of 1300 games. > There > > were several games that Fuego lost due to a superko violation. > > > > Am I missing a parameter to set the rules to Chinese with superko? > > go_rules chinese > > (I think the tromp & taylor, but I'm surprised superko is not part of it) > > You can also use go_param_rules to set each rule aspect separately. > (BTW, I find using gogui is the best way to understand the fuego > settings.) > > > Am I missing a parameter to give the strength I've seen in KGS > tournaments? > > Perhaps Many Faces is relatively stonger with few playouts due to its > > knowledge and Fuego will do better with more playouts? > > Can you compare the total CPU time spent on a game by each of Fuego and > Many Faces and if Fuego is using less then increase max_games accordingly? > Or, given that you just want a strong opponent for regression testing, > forget cpu time and simply keep doubling max_games until you reach 50% :-) > > To answer your question I also have these in my config, which I got from > [1]. > uct_param_search lock_free 1 > uct_param_search virtual_loss 1 > > The first makes it stronger when using multiple threads. I'm not sure > what the second is doing... > > Darren > > [1]:http://www.cs.ualberta.ca/TechReports/2009/TR09-09/TR09-09.pdf > > -- > Darren Cook, Software Researcher/Developer > http://dcook.org/gobet/ (Shodan Go Bet - who will win?) > http://dcook.org/mlsn/ (Multilingual open source semantic network) > http://dcook.org/work/ (About me and my work) > http://dcook.org/blogs.html (My blogs and articles) > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/