Thanks.  I tried giving both fuego and MFGO 16K playouts and stopped at with
MFGO winning 123/135 = 91% +- 4%.  I'm starting again with your suggestions:

uct_param_player ignore_clock 1
uct_param_player max_games 16000
uct_param_search number_threads 1
uct_param_player ponder 0
go_param_rules ko_rule pos_superko
go_param timelimit 999999
uct_param_search max_nodes 400000
uct_param_search lock_free 1
uct_param_search virtual_loss 1

David

> -----Original Message-----
> From: computer-go-boun...@computer-go.org [mailto:computer-go-
> boun...@computer-go.org] On Behalf Of Darren Cook
> Sent: Saturday, December 05, 2009 4:05 PM
> To: computer-go
> Subject: Re: [computer-go] Fuego parameter question
> 
> > uct_param_player ignore_clock 1
> > uct_param_player max_games 8000
> > uct_param_search number_threads 1
> > uct_command_player ponder 0
> 
> I learnt the other day that ignore_clock only ignores the game time
> settings, but there is still a default 10 seconds per move. To get rid
> of that add:
>   go_param timelimit 999999
> 
> You also need to set max_nodes quite high or Fuego will keep stopping to
> clear out its tree. I'm setting it to max_games*50, so for 8000:
>   uct_param_search max_nodes 400000
> 
> According to my notes fuego uses 75M + (65M per million max_nodes). So
> 15 million nodes will use about 1Gb.  (That is on 32-bit linux.)
> 
> > I expected to win 50 to 60% of the games, but won 88% of 1300 games.
> There
> > were several games that Fuego lost due to a superko violation.
> >
> > Am I missing a parameter to set the rules to Chinese with superko?
> 
> go_rules chinese
> 
> (I think the tromp & taylor, but I'm surprised superko is not part of it)
> 
> You can also use go_param_rules to set each rule aspect separately.
> (BTW, I find using gogui is the best way to understand the fuego
> settings.)
> 
> > Am I missing a parameter to give the strength I've seen in KGS
> tournaments?
> > Perhaps Many Faces is relatively stonger with few playouts due to its
> > knowledge and Fuego will do better with more playouts?
> 
> Can you compare the total CPU time spent on a game by each of Fuego and
> Many Faces and if Fuego is using less then increase max_games accordingly?
> Or, given that you just want a strong opponent for regression testing,
> forget cpu time and simply keep doubling max_games until you reach 50% :-)
> 
> To answer your question I also have these in my config, which I got from
> [1].
>  uct_param_search lock_free 1
>  uct_param_search virtual_loss 1
> 
> The first makes it stronger when using multiple threads. I'm not sure
> what the second is doing...
> 
> Darren
> 
> [1]:http://www.cs.ualberta.ca/TechReports/2009/TR09-09/TR09-09.pdf
> 
> --
> Darren Cook, Software Researcher/Developer
> http://dcook.org/gobet/  (Shodan Go Bet - who will win?)
> http://dcook.org/mlsn/ (Multilingual open source semantic network)
> http://dcook.org/work/ (About me and my work)
> http://dcook.org/blogs.html (My blogs and articles)
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