On Wed, Nov 25, 2009 at 09:01:22AM -0500, Don Dailey wrote:
> You could of course just play games where you choose each player randomly.
> If you have 256 feature you have a ridiculous number of combinations, more
> than you could possibly test but before each test game you just pick a
> combination of features randomly for each player.    In this way about 1/4
> of the games will be relevant for each feature, regardless of how many
> features you are testing.    (1/2 will have the feature on and half of those
> games will be against opponents who have the feature off.)

Wouldn't it be more effective to choose one player randomly, and make the
other a "mirror image" of it? That way, every game would give some
information of the relevance of one setting. At least in the very
beginning...

-- 
Heikki Levanto   "In Murphy We Turst"     heikki (at) lsd (dot) dk

_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to