On Wed, Nov 25, 2009 at 09:01:22AM -0500, Don Dailey wrote: > You could of course just play games where you choose each player randomly. > If you have 256 feature you have a ridiculous number of combinations, more > than you could possibly test but before each test game you just pick a > combination of features randomly for each player. In this way about 1/4 > of the games will be relevant for each feature, regardless of how many > features you are testing. (1/2 will have the feature on and half of those > games will be against opponents who have the feature off.)
Wouldn't it be more effective to choose one player randomly, and make the other a "mirror image" of it? That way, every game would give some information of the relevance of one setting. At least in the very beginning... -- Heikki Levanto "In Murphy We Turst" heikki (at) lsd (dot) dk _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/