In message <4b0ad6f5.1010...@snafu.de>, Robert Jasiek <jas...@snafu.de> writes
GoGod and GoDevil are objective technical terms referring to the game tree. They were defined roughly on rec.games.go quite some years ago but I do not recall the definition details by heart. They have nothing to do with psychology or probabilistic playing.

I believe I first came across the terms before usenet existed. Here is the story I heard, maybe apocryphal, about their origin.

Someone asked a leading professional whether he thought he could beat God if given a four-stone handicap. He replied that he thought he could probably beat God, but would not be able to beat the devil. He explained what he meant as follows.

Consider an omnipotent being, who sits down to play Go against a mortal, giving four stones. He assumes perfect play from his opponent, and so tries to resign. He is told he may not resign, and must play to do as well as possible. So he chooses randomly among the moves that restrict his loss to 50 points (or whatever the best he can provably achieve is). Each time his opponent plays a less-than-perfect move, this number drops. We call this player "God".

Now consider a more subtle and devious omnipotent being. This one can, like God, grasp the whole game tree in an instant. But he also knows that his opponent is fallible, understands exactly where his weaknesses are, and is willing to use this knowledge. He therefore takes quite a different view of the game tree: he can read his opponent's mind, so for him, the tree does not branch at black's moves. We call this played "the devil": he is far harder to beat than God.

Nick
--
Nick Wedd    n...@maproom.co.uk
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