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terry mcintyre wrote:
> 
> In general, the time taken to run 1000-game tests hinders research.
> That's one avenue to explore better solutions, perhaps.
> 
> Warm Regards,
> Terry McIntyre <terrymcint...@yahoo.com>
> 

Rene, Terry,

Thanks for the warm welcome and the information!
Terry, I'll have to explore that, but it seems to be a corollary of The Way
Things Are more than anything else, isn't it?

Someone did send me a link to the Go Library - there is now tons of stuff to
read in there.
Most of the programs out there now are Neural Networks, it seems. Are there any
who tried to play with knowledge hard-wired in there, such as Smart Go
(http://www.smart-games.com/knowpap.txt) ? And if so, what is that knowledge?

On the topic of academia.. While I would love to actually do graduate studies
around the game of go, I may have to do something boring, like solving a
real-world problem that would make people's lives better (gasp). Does anyone
have an idea of real-world problems which could be correlated to go as far as AI
goes (besides developing my own brew of Psychohistory) ?

Does anybody here use Ruby at all for coding? Or is everyone using lower-level
languages like C++ ?

- --
Aldric Giacomoni
Every civilization must contend with an unconscious force which can block,
betray or countermand almost any conscious intention of the collectivity.

  -- Tleilaxu Theorem (unproven)
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