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On Oct 30, 2009, at 9:53 AM, "Brian Sheppard" <sheppar...@aol.com> wrote:



confirming the paper's finding that the play improvement is
larger than multiplying number of sequential playouts appropriately.

Well, this is another reason why I doubt the results from the Mango paper. Parallelization *cannot* provide super-linear speed-up. The existence of super-linear speed-up proves that the underlying single-threaded program is
flawed.

I had the same issue with the paper. It told me that near the root, Mango settles on a subtree too quickly. Root parallelism was the only method that lead to a bushy root, and was therefore the only successful strategy.
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