Many Faces can do some of this.  You can easily try different moves or
sequences and have the computer think at each position, although you have
the start the analysis by hand.  Win rate and PV are shown during the search
so you can start a long search and stop it when it looks stable.  After the
search it shows the PC so you can see the full sequence it likes.

It scales up to 8 core single machine, but not multimode.

David

> -----Original Message-----
> From: computer-go-boun...@computer-go.org [mailto:computer-go-
> boun...@computer-go.org] On Behalf Of Thomas Wolf
> Sent: Monday, October 05, 2009 9:32 AM
> To: computer-go
> Subject: [computer-go] end game analysis
> 
> A quick question:
> 
> What programs are useful for coaching a player by analysing the moves that
> have been played in the endgame of some 19x19 game?
> 
> What one would want to do is to input the position, say 30 moves from the
> end,
> and get a ranking of the remaining moves. It would be nice if it would not
> be
> too cumbersome to explore optimal follow up moves for any one of the
> moves,
> i.e. to select a move and see what the winning statistics for the followup
> moves is. It also should be possible to add more and more time to the
> analysis
> to see how stable it is if more time is available. The program should be
> able
> to use large computing resources (e.g. computing nodes with 32 CPU sharing
> 128GB RAM would be available).
> 
> Thanks,
> Thomas
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