On Fri, Oct 02, 2009 at 09:52:35PM -0600, Martin Mueller wrote: > >Yes, Fuego uses just the 3x3 patterns; its strength is surprising. :-) > >Someone conjenctured it is because of how well-tuned its constants > >are. > >I also think large part of it is that it seems to use perfect nakade > >solver in playouts, so it should be very strong at playout tsumego; at > >least in my experiments I'm finding that crucial to strength of my > >bot... > > It is true that Fuego has no larger patterns. However, playouts also > use a number of other rules, e.g. for low liberty and selfatari. > > Regarding parameter tuning, I am not so sure. This may have been > true in the past. However, there have been many changes to Fuego in > recent months, but the parameters have not been re-tuned, so there > is probably room for improvement. > > Fuego is unfortunately also far from perfect in nakade playouts. It > only implements a simple but effective rule of moving single stone > selfataries to the adjacent point. This "solves" most stretched > nakade shapes. However, "bulky" shapes are misplayed with high > probability (and some with 100% probability...)
Interesting! I got confused by GoUctUtil::IsMutualAtari, but now I'm not sure if it is even really used, nor exactly what is it supposed to actually test in that condition. :-) Then it turns out that I'm already implementing pretty much all the tests in Pachi as Fuego is, just probably way too mistuned and buggy, ah well... ;-) The strange thing is, I don't seem to be getting any noticeable gain from 2-liberty tactics and checking the pattern at two last moves instead of just the last one; did you get a big gain from these? -- Petr "Pasky" Baudis A lot of people have my books on their bookshelves. That's the problem, they need to read them. -- Don Knuth _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/