Following Mogo, Pebbles uses the "3-in-a-row" modification
that automatically plays in the center of 3-point eyeshapes.

Mogo's rule guarantees that an opponent will not be able to
convert a 3-point eyespace into two eyes. The downside of
Mogo's rule is that it wastes a *lot* of moves when it
generates such plays where the opponent strings have other eyes.

Following Fuego, Pebbles has the "upgrade self atari" rule
that moves attacker plays to the center of 3-point eyes.
Fuego's "clump correction" rule upgrades the defender's plays.

Fuego's rules triples the chance of making a correct play when
a 3-point eyespace exists, but does not guarantee that any play
will be made. The rules do guarantee that the best move will be
made *within* a 3-point eyespace. This allows RAVE to
accelerate discovery of life-giving shape. The only downside that
I have noticed is that straight-four eyespaces are more likely
to die in the playouts, because attacker moves are upgraded to center
points, and pattern replies are not guaranteed to be made on the vital
point.

When Mogo's rule was first implemented, it made a huge increase
in strength. But when Fuego's rules went in, then Mogo's rule started
being less important, and now it has even become a disadvantage.

My impression is that Fuego's rules covers a lot of situations,
and the upgraded move is almost always an improvement.

Perhaps Mogo's rule would be beneficial if the number of wasted
moves could be cut down. I have not looked into that.

I have implemented a rule that plays on the vital point of nakade
shapes after captures. That rule has never made much effect on
playing strength, but it looks great in particular cases. It should
work out to be a low-cost positive.

Note that all Pebbles testing is on 9x9. I expect situational rules 
to be relatively more important on larger boards.

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