Speaking of laziness, I have been intending to post a study concerning capturing races, but I haven't gotten around to it. So is it surprising that MC is lazy, given that MC programmers are lazy? :-)
Ingo's Double Step Race is a simplified model of capturing race. My model was more complex, and I solved it recursively rather than via simulations. I promise a full post at some point. For now, here are the overall conclusions: 1) It is possible to be an outright underdog in a race played out by an MC process even if you win by force under alternating play. 2) The longer the race, the closer to even it appears, even if it is lopsided in alternating play (e.g., 4 moves vs 7). 3) If a position features multiple races, then the chance that MC will play all correctly is very small. Please consider "race" here in a general sense: you must reach your goal before the opponent reaches his goal, where the goals are incompatible. Semeai is a special case. My conclusion is the same as Gian-Carlo Pascutto's: I am convinced that the phenomenon of laziness is real, and that it hurts practical strength. To this I would add that laziness is not just a problem in handicap games. We need to elevate the discussion about laziness beyond the question of how to win when given 7 stones. I could not care less. The problem is that we need so many stones. This comes down to the difference between alternating play and random play. It is fundamental to the whole framework that MC will give high scores to positions that are favorable in alternating play. Unfortunately, there are many dead losing situations that have a reasonable chance of working in random play. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/