I tested bit maps in the cgbg framework, and they perform
slower than other techniques. However, I wrote the code in C which
does not use the built-in hardware bit tests and sets nor use SIMD
to merge or clear sets. If you do it in assembler, bitmaps might work
much better.

There are various ways that bit test could be combined with other
techniques such as linked list. However, as far as I know, these
combinations have not been extensively explored.

Part of the reason is that the average number of liberties in a chain
during an insert (when running MC playouts) is only about 1.3.

Michael Wing

> I've seen bit-maps mentioned many times, but is there any evidence  
> it's faster than a 'traditional' implementation?

> > You can also use board-sized bitmaps. Merging is a trivial OR  
> > operation.

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