Yes, something like that. Before my local playout rules just looked for one liberty groups, like - if group including stone just played has one liberty, capture it, or if group adjacent to last move played has one liberty, save it. Now I added some rules where the number of liberties is two.
> -----Original Message----- > From: computer-go-boun...@computer-go.org [mailto:computer-go- > boun...@computer-go.org] On Behalf Of Robert Jasiek > Sent: Thursday, August 13, 2009 11:32 PM > To: computer-go > Subject: Re: [computer-go] Heavier playouts > > Just a guess of me what a "2-liberty local rule" might look like: > > > "If a string has at most / exactly 2 liberties, then first consider as > next move a play on an intersection adjacent to the string or adjacent > to one of its adjacent strings that have at most 2 liberties themselves." > > "If two strings, of which neither is a basic nakade string shape, share > the same 2 liberties and do not have any other, then first do not > consider a play on either." > > > Is this roughly something you might be using? (You do not need to reveal > your secrets. I just would like to understand roughly what you mean by > the concept "2-liberty local rule".) > > -- > robert jasiek > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/