On Aug 12, 2009, at 3:43 PM, Don Dailey wrote:
I believe the only thing wrong with the current MCTS strategy is that you cannot get a statistical meaningful number of samples when almost all games are won or lost. You can get more meanful NUMBER of samples by adjusting komi, but unfortunately you are sampling the wrong thing - an approximation of the actual goal. Since the approximation may be wrong or right, your algorithm is not scalable. You could run on a billion processors sampling billions of nodes per seconds and with no flaw to the search or the playouts still play a move that gives you no chances of winning.
I think you got it the wrong way round. Without dynamic komi (in high ha ndicap games) even trillions of simulations with _not_ find a move that creates a winning line, because the is none, if the opponet has the same strength as you. WHITE has to assume that BLACK will make mistakes, otherwise there would be no handicap. Christoph _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/