something i've played with a little bit:

only look at algorithms with the following
property:

* they every so often update an in-memory score for each board position.

you can then run a timing loop around this and just make the
highest-scoring valid move the play.  you can use a signal handler to
dump the list at any time.

s.

2009/7/7 terry mcintyre <terrymcint...@yahoo.com>:
> Digesting Don's remarks, it seems that a reasonable method would start with
> equal numbers of simulations. It could then proceed to try various
> optimizations, and compare algorithms which use equal time.
>
> It makes perfect sense for the ultimate goal to be "better performance using
> the same time or less", but it might be easier to progress stepwise - first
> tweak the top-level design, then tweak the performance - in order to
> separate out the different inputs to the experiment.
>
> Terry McIntyre <terrymcint...@yahoo.com>
>
> “We hang the petty thieves and appoint the great ones to public office.” --
> Aesop
>
>
>
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>
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