Hi Don, Will a webpage change? In particular, will we get access to archived games?
Lukasz 2009/6/22 Don Dailey <dailey....@gmail.com>: > The new cgos server is almost ready - but needs some more polishing up. > > I have an instance of it running while testing 50 programs using 3 different > computers and it appears to be robust so far, after fixing some bugs of > course. > > I am trying to crash it by killing the connections and killing the processes > and anything malicious I can do. So far so good. > > It's a single server, not separate servers. For instance this one server > could support many different board sizes and/or time controls, etc. These I > call "venues" and each is handled as if it's running on a separate server > even though it isn't. Even login names and passwords are separate as is the > rating systems. > > It's coded in C and it really feels fast. Low memory, low CPU overhead and > very resource friendly. > > It's not quite ready yet, but I will probably be calling for some testing > soon. I want to take the old CGOS off-line and run this one a few days to > work out any glitches before going official with it. The client (and > any clients that any of you have built) will require a very simple > modification. I was able to change the regular CGOS client in just a > minute or two. The modification is required to support venues (to specify > which board size you want to play on.) > > I will make it so the old client will still work but the venue will be a > specified default (which will be 9x9, 5 minutes.) > > I plan to let the server itself play games too, but only to fill out the > case where there are no players available. You will be able to play on any > ODD board size from 9x9 to 19x19 although it probably won't be much fun > unless there are a few others playing on those boards too, but you would > always be able to get a game even if it was by the weak server player. > > I'm of course interested in an algorithms for playing relatively strong move > instantly for the server. Something along the lines of Lardo, which has no > search and does not do simulations or anything iterative or recursive like > this. Just a set of trivial rules. Lardo is about 700 ELO on 9x9, > substantially stronger than random of course. I may experiment with > bulding such a bot. The initial server fill in player may play mostly > random however until I take the time to do this. I don't remember the > rules I used in Lardo, and I don't even know if I still have the source code > for it, but I think the rules are documented in this forum somewhere. > > Boardsize 9 will be 5 minutes and each additional odd board size higher will > add 2 minutes. As it turns out, this works out for 19x19 to be 15 > minutes. > > Currently, I plan to use komi of 7.5 for everything. It seems like this > is a reasonable choice since both the 9x9 and 19x19 server are using 7.5. > > > > > - Don > > > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/