While working Pebbles up the ladder, there are times when Pebbles
was squarely in the middle of a huge gap. For example, there was a
time when the opponents were Aya (~2300) and AverageLib (~700). That
is pretty extreme. But even now the next higher rated opponent is
+200 and the next lower rated opponent is -300. (Lingo, come back!
We need you!)

The problem caused by large gaps is that all games have a predictable
result, so it is hard to evaluate differences.

Can the new CGOS has a more scalable set of standard opponents? E.g.,
every 200 rating points from 800 through 2400 should be feasible
(technically) using available versions of Mogo or Fuego. I understand
that expense is an issue, but only the highest of these would be expensive.
And perhaps the community can share.

Technical details: you can only have one fixed point, which is FatMan at
1800 by definition. The other standard players hit their targets by
adapting effort levels. For example, if a player has a current rating >
2000,
then reduce effort by a few percent, and otherwise increase effort by a
few percent.

Best,
Brian

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