While working Pebbles up the ladder, there are times when Pebbles was squarely in the middle of a huge gap. For example, there was a time when the opponents were Aya (~2300) and AverageLib (~700). That is pretty extreme. But even now the next higher rated opponent is +200 and the next lower rated opponent is -300. (Lingo, come back! We need you!)
The problem caused by large gaps is that all games have a predictable result, so it is hard to evaluate differences. Can the new CGOS has a more scalable set of standard opponents? E.g., every 200 rating points from 800 through 2400 should be feasible (technically) using available versions of Mogo or Fuego. I understand that expense is an issue, but only the highest of these would be expensive. And perhaps the community can share. Technical details: you can only have one fixed point, which is FatMan at 1800 by definition. The other standard players hit their targets by adapting effort levels. For example, if a player has a current rating > 2000, then reduce effort by a few percent, and otherwise increase effort by a few percent. Best, Brian _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/