I did this, stopping search if other moves mathematically couldn't
catch up. I found that the savings in percentage of total nodes
depended on how many playouts the program did. The larger the number
of playouts, the larger the savings. I also made a rule where after a
certain percentage of the total playouts, if one node is far ahead but
theoretically another could still catch up, I'd still terminate, which
doubled the savings. I don't have the details here but I remember this
way I got equal winning-rate at 32K playouts with these rules vs. 64K
playouts without.

Mark
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