2009/5/24 Don Dailey <dailey....@gmail.com>: > >> Believe it or not, I had to do special coding to handle CGOS. my bot tried >> to adapt to network lag. Because the average lag for CGOS is negative, >> subtracting future network lag before allocating time is incorrect. The time >> allocation math would plan to have no time left at the end of the game, but >> since the final few moves are supposed to be less than the gift, the planned >> allocation would hit zero before the end of the game. > > To be honest, I don't like the Bronstein clock. We had a big discussion > about this long ago on this forum. > > I believe the most logical time control for games in general is what is > known as the Fischer clock. With Fischer your time control is some fixed > time plus some increment which is added to your clock after every move.
I totally agree. I don't know why would should ever use anything other than some initial time pool plus some time per move. It's easy to understand and it works well both for machines and for humans. Álvaro. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/