Rémi Coulom wrote:
The fundamental problem here may be that your estimate of the gradient
is biased by the playout policy. You should probably sample X(s)
uniformly at random to have an unbiased estimator. Maybe this can be
fixed with importance sampling, and then you may get a formula that is
symmetrical regarding wins and losses. I don't have time to do it now,
but it may be worth taking a look.
Rémi
More precisely: you should estimate the value of N playouts as Sum p_i
z_i / Sum p_i instead of Sum z_i. Then, take the gradient of Sum p_i z_i
/ Sum p_i. This would be better.
Maybe Sum p_i z_i / Sum p_i would be better for MCTS, too ?
Rémi
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