>Thank you for your friendly offer. I think many people on this list
>will be curious to hear more about what makes Zen such a strong
>program. Is it similar to Mogo or CrazyStone? Do you use any extra Go
>knowledge? Which other improvements have you found?

Zen is similar to partly MoGo, partly Crazy Stone. It has shape patterns
that are generated by minorization-maximization algorithm like Crazy Stone.
But they are directly combined with UCT - I don't use progressive widening.
Probably the most original part of Zen is in the playout. I don't think MC
simulations must be always fast, so it has a lot of hard-coded Go knowledge.

>I am also interested in hearing your future plans. Will this be a
>commercial product? Will you participate in the Olympiad and in the
>next KGS tournament? Will you have a massively parallel version as well?

I hope it will be a commercial product but currently I have no specific
plans. I don't have plans about a massively parallel version either.
Unfortunately I cannot participate in the Olympiad. For KGS, I can.

--
Yamato
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