Le Sun, 15 Feb 2009 08:34:58 -0500 (EST) Thomas Wolf <tw...@brocku.ca> a écrit :
> On Sun, 15 Feb 2009, "Ingo Althöfer" wrote: > > > Hello, > > ... > > > > When you follow this line of thought, the results of Tainan > > show that the computer go community will also now (and likely in > > future, too) have to fight with the problem/phaenomenon of quick > > human learning (as has been the case already for several decades). > > I think this is not about quick human learning, it is about missing > abilities of monte carlo programs and it takes just one game to > make them obvious to a strong player. And anyway, this is a standard behaviour for human players, go, chess, bridge or any other game, to learn about his opponent to exploit his weaknesses. So it is not "cheating". BTW, it would be nice to have this behaviour implemented in computer programs : "Ho, hello Mr Cho, you won't repeat that "joseki" of yours you tricked me in last time, I now know a counterattack that spoils it !" "OK, Mogo, let's try something else, then !" "I know you are a tricky player, Mr Cho, my "playing safe" module is on, you will have hard time trying to fool it." Could be nice, no ? ;-) \bye -- Nicolas FRANCOIS | /\ http://nicolas.francois.free.fr | |__| X--/\\ We are the Micro$oft. _\_V Resistance is futile. You will be assimilated. darthvader penguin _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/