On Tue, Feb 17, 2009 at 4:39 PM,  <dave.de...@planet.nl> wrote:
> I've been looking into CGT lately and I stumbled on some articles about
> approximating strategies for determining the sum of subgames (Thermostrat,
> MixedStrat, HotStrat etc.)
> It is not clear to me why approximating strategies are needed. What is the
> problem? Is Ko the problem? Is an exact computation too slow?
> Can anyone shed some light on this?

I'm sure someone else could give a better answer, but it does come
down to slowness. Same thing as assuming the value of a gote move
equals the position value if black moves first averaged with its value
if white moves first, and the game score equals original score plus
half the value of the largest move on the board -- these assumptions
are wrong, and they estimates are not guaranteed to yield either the
correct score or the biggest play on the board, but you have to do
something if you can't perfectly read out the rest of the game. If CGT
values were all nice real numbers that summed normally when combining
subgames, then CGT would be a lot simpler.

The possibility of wanting to play a ko threat in another part of the
board prevents the two areas from being separate subgames in the
technical sense -- the information sets are shared.
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to