> From: Bob Hearn <robert.a.he...@dartmouth.edu> > > How long until a computer beats a pro -- any pro -- in an even game? > How long until a computer can routinely beat the best pros?
We've recently seen a program with a 7 stone handicap beat a pro, so we're a little bit closer than when you made those computations. I agree with David Fotland, there will be some serious algorithmic improvements; we are hardly scratching the surface at this point. In addition, the computing field in general has been held back for two decades by excessive dependence on the x86 family of architectures; this trend is going to change; performance-per-million-transisters is going to rise sharply in the next decade. Reconfigurable computing has yet to fulfill its aims, but a variety of technologies are likely to come together to make it possible for pro-level computer programs - and a lot of other goodness - within the next 20 years. Something like SGI's Molecule and the Sicortex architectures will make it possible for lots of low-power minimalist computers to be clustered together at comparatively low cost, using less rack space and power. Today's commodity-based clusters waste an amazing amount of hardware. Why should a 4000-node computer have 1000 VGA ports, 1000 disk drives, 1000 disk controllers, 1000 power supplies? We need to create commodity compute modules which are a lot leaner, smaller, cheaper, faster, and more efficient. A compute node should have one or many CPUs, memory controllers, fast inter-node communications, local flash (or a succesor thereof) for boot and other longer-term info, and nothing else - no video, no disk, no independent fans and power supplies, etc. It could fit in a matchbox. A large cluster should fit in a breadbox. > Not a very scientific poll, I realize, but I'd like some numbers to use in my > AAAS talk on Saturday. > > FWIW, this is a back-of-the-envelope calculation I did in August, when MoGo > beat > Myungwan Kim 8p at H9: > > > After the match, one of the MoGo programmers mentioned that doubling the > computation led to a 63% win rate against the baseline version, and that so > far > this scaling seemed to continue as computation power increased. > > > > So -- quick back-of-the-envelope calculation, tell me where I am wrong. 63% > win rate = about half a stone advantage in go. So we need 4x processing power > to > increase by a stone. At the current rate of Moore's law, that's about 4 > years. > Kim estimated that the game with MoGo would be hard at 8 stones. That > suggests > that in 32 years a supercomputer comparable to the one that played in this > match > would be as strong as Kim. > > > > This calculation is optimistic in assuming that you can meaningfully scale > > the > 63% win rate indefinitely, especially when measuring strength against other > opponents, and not a weaker version of itself. It's also pessimistic in > assuming > there will be no improvement in the Monte Carlo technique. > > > > But still, 32 years seems like a surprisingly long time, much longer than > > the > 10 years that seems intuitively reasonable. Naively, it would seem that > improvements in the Monte Carlo algorithms could gain some small number of > stones in strength for fixed computation, but that would just shrink the 32 > years by maybe a decade. > > > Thanks, > Bob Hearn > > --------------------------------------------- > Robert A. Hearn > Neukom Institute for Computational Science, Dartmouth College > robert.a.he...@dartmouth.edu > http://www.dartmouth.edu/~rah/ > > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/