for small k, this should give a massive advantage to black. the additional requirement that white place a stone within the smallest cityblock distance of the last stone whenever he has no valid move within distance k of black's last move is an even more substantial advantage for black. i'm thinking that black can set up situations that cause white to make bad shape. if not, it's an unimportant rule, but otherwise it's a big advantage to black.
just my $0.02. s. On Tue, Nov 18, 2008 at 5:20 PM, "Ingo Althöfer" <[EMAIL PROTECTED]> wrote: > Hello, > > one of the basic problems of go newbies > is their tendency to place the next stone > near to the latest stone of the opponent. > Sometimes this is called the "2-inch heuristic > of beginners". > > What do you think about a formalized variant > of Go with one-sided distance-k rule? > >> Let k be some natural number. >> The normal rules of Go hold, except for one thing: >> When possible, White has to place his next stone >> within distance k (in city-block metric) of the latest >> stone of Black. If there is no feasible move of this type >> the stone has to be placed within the smallest >> possible city-block distance of the latest stone of >> Black. White may pass at any time. Example: >> On 19x19 board k=36 would mean no restriction at all.) > > * What should be fair values of komi(k) or fair numbers > of handicap stones? > > * Main question: How strong would MCTS-based programs be in this variant(s)? > > * Would computers be stronger than humans for certain values of k? > > Ingo. > > -- > Ist Ihr Browser Vista-kompatibel? Jetzt die neuesten > Browser-Versionen downloaden: http://www.gmx.net/de/go/browser > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/