I use a method inititally from the Mogo team that sorts of randomizes
the position before running the heavy playout. One simply plays
uniformly random *non contact* moves. The effect of this is that it
preserves the shapes of stones on the board, but it prevents the heavy
playouts from playing long sequences deterministically. I have not
tested this, but I felt that the evaluation on large boards got less
noisy and/or biased doing this.
Magnus
Quoting Michael Williams <[EMAIL PROTECTED]>:
It seems move selection in the playouts should be very random at first
and more deterministic toward the end of the playout. Has anyone tried
that?
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