I use a method inititally from the Mogo team that sorts of randomizes the position before running the heavy playout. One simply plays uniformly random *non contact* moves. The effect of this is that it preserves the shapes of stones on the board, but it prevents the heavy playouts from playing long sequences deterministically. I have not tested this, but I felt that the evaluation on large boards got less noisy and/or biased doing this.

Magnus

Quoting Michael Williams <[EMAIL PROTECTED]>:

It seems move selection in the playouts should be very random at first
and more deterministic toward the end of the playout.  Has anyone tried
that?


_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to