On Oct 9, 2008, at 11:46 AM, "Erik van der Werf" <[EMAIL PROTECTED]
> wrote:
Anything can exist in a random game :-)
Occur yes, repeat forever requires very special situations.
Sent-two-return-one may me the
biggest practical concern
This is naturally resolved in light random playouts since cycle
breaking moves exist. This is far too academic to debate on this list,
so I'm going to stop talking about this topic.
, but I would not be surprised if some day a
molasses ko would pop up as well, especially if your playouts are not
too stupid.
Erik
On Thu, Oct 9, 2008 at 5:24 PM, Jason House <[EMAIL PROTECTED]
> wrote:
Which multi stone capture case still exists under random games?
Sent from my iPhone
On Oct 9, 2008, at 11:12 AM, "Erik van der Werf" <[EMAIL PROTECTED]
>
wrote:
On Thu, Oct 9, 2008 at 5:03 PM, Jason House <[EMAIL PROTECTED]
>
wrote:
On Oct 9, 2008, at 10:41 AM, "Erik van der Werf"
<[EMAIL PROTECTED]>
wrote:
Sure, some long cycles have multi-stone captures.
Can you provide an example?
http://www.cs.cmu.edu/~wjh/go/rules/bestiary.html
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/