I checked my notes. For Light playouts
---
average game length 111 (including final 2 passes)
not counting passes 107
---
When these numbers match, it's a pretty strong sign that the implementation is 
correct (particularly the eye rule).

- Dave Hillis

-----Original Message-----
From: Jason House <[EMAIL PROTECTED]>
To: computer-go <computer-go@computer-go.org>
Sent: Wed, 8 Oct 2008 9:09 am
Subject: Re: [computer-go] More Characteristic values (AMAF Characteristics 
from empty board)


Looking superficially... 
 
The game length appears in the right ballpark. I seem to remember 110-112 
moves, depending on how passed are counted. 
 
20k playouts/core/sec seems reasonable for lightly optimized. 
 
The center bias also looks correct. 
 
The win rates don't look right to me. 7.5 Komi gives white a significant edge 
in random playouts that results in a 40-60 split (don't take those numbers as 
exact) 
 
Sent from my iPhone 
 
On Oct 8, 2008, at 8:35 AM, Denis fidaali <[EMAIL PROTECTED]> wrote: 
 
> 
> hi, 
> Thanks Dave Hillis for this quick response. (And by the way, thanks > to Remy 
> Coulomb for a previous response he made a while ago. I just > though that 
> post containing only thanks would be noise to most > people there ...) 
> 
> To Don and Christoph : I reallize that i was probably not as clear > as i 
> though i was. 
> I have built up a light simulator. There are no tree involved. It is > only 
> choosing a move with20equiprobabilty from the set of empty > points on the 
> board. 
> If the move is not valid, it just choose another one. If it's a > "pseudo 
> eye" then it again chooses another point. Whenever no point > can be validly 
> chosen, it just pass. Whenever two consecutives pass > occurs, the simulation 
> end. 
> 
> Now, i wanted to make sure that my implementation had any chances to > be 
> correct. So i though I'd post the characteristic statistical > values that i 
> get out of it. Indeed i though it could benefits > others later on, in 
> particular if someone could corroborate them :) 
> 
> 
> So here is another set of Values. It is the all-move-as-first score > from an 
> empty board for black stones (black plays first in my > simulations). It 
> gives the probability of black wining the game > (while playing randomly), if 
> he has played an intersection before > white during the simulation. 
> ,0566 means 0.566 chances out of 1 that a game where black has > played there 
> is a win for black. 
> 
> Could anyone once again confirm that those results sounds correct ? 
> 
> 
> mean score =2.1726424464558005 
> 79655.5328628921 Playout/sec 
> Time=12.563621936 
> Number of playout=1000762.0 
> Mean moves per sim 111.06333373969035 
> 
> Amaf Result : (from empty board, black plays first) 
> ||,490||,507||,506||,511||,514||,511||,506||,507||,490 
> ||,507||,524||,533||,539||,541||,539||,533||,524||,507 
> ||,506||,534||,544||,550||,553||,551||,544||,533||,505 
> ||,
511||,539||,550||,558||,561||,558||,551||,539||,511 
> ||,513||,541||,553||,562||,566||,560||,552||,541||,513 
> ||,511||,539||,550||,558||,560||,558||,550||,539||,511 
> ||,507||,532||,544||,551||,552||,550||,544||,532||,506 
> ||,507||,523||,534||,538||,541||,538||,532||,523||,507 
> ||,491||,507||,505||,512||,513||,511||,506||,507||,492 
> 
> 
> PS : how can i do so that my response to this mailing-list will be > 
> correctly indented ? (for example i would have liked to set this one > as a 
> response to my previous post). 
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