I checked my notes. For Light playouts --- average game length 111 (including final 2 passes) not counting passes 107 --- When these numbers match, it's a pretty strong sign that the implementation is correct (particularly the eye rule).
- Dave Hillis -----Original Message----- From: Jason House <[EMAIL PROTECTED]> To: computer-go <computer-go@computer-go.org> Sent: Wed, 8 Oct 2008 9:09 am Subject: Re: [computer-go] More Characteristic values (AMAF Characteristics from empty board) Looking superficially... The game length appears in the right ballpark. I seem to remember 110-112 moves, depending on how passed are counted. 20k playouts/core/sec seems reasonable for lightly optimized. The center bias also looks correct. The win rates don't look right to me. 7.5 Komi gives white a significant edge in random playouts that results in a 40-60 split (don't take those numbers as exact) Sent from my iPhone On Oct 8, 2008, at 8:35 AM, Denis fidaali <[EMAIL PROTECTED]> wrote: > > hi, > Thanks Dave Hillis for this quick response. (And by the way, thanks > to Remy > Coulomb for a previous response he made a while ago. I just > though that > post containing only thanks would be noise to most > people there ...) > > To Don and Christoph : I reallize that i was probably not as clear > as i > though i was. > I have built up a light simulator. There are no tree involved. It is > only > choosing a move with20equiprobabilty from the set of empty > points on the > board. > If the move is not valid, it just choose another one. If it's a > "pseudo > eye" then it again chooses another point. Whenever no point > can be validly > chosen, it just pass. Whenever two consecutives pass > occurs, the simulation > end. > > Now, i wanted to make sure that my implementation had any chances to > be > correct. So i though I'd post the characteristic statistical > values that i > get out of it. Indeed i though it could benefits > others later on, in > particular if someone could corroborate them :) > > > So here is another set of Values. It is the all-move-as-first score > from an > empty board for black stones (black plays first in my > simulations). It > gives the probability of black wining the game > (while playing randomly), if > he has played an intersection before > white during the simulation. > ,0566 means 0.566 chances out of 1 that a game where black has > played there > is a win for black. > > Could anyone once again confirm that those results sounds correct ? > > > mean score =2.1726424464558005 > 79655.5328628921 Playout/sec > Time=12.563621936 > Number of playout=1000762.0 > Mean moves per sim 111.06333373969035 > > Amaf Result : (from empty board, black plays first) > ||,490||,507||,506||,511||,514||,511||,506||,507||,490 > ||,507||,524||,533||,539||,541||,539||,533||,524||,507 > ||,506||,534||,544||,550||,553||,551||,544||,533||,505 > ||, 511||,539||,550||,558||,561||,558||,551||,539||,511 > ||,513||,541||,553||,562||,566||,560||,552||,541||,513 > ||,511||,539||,550||,558||,560||,558||,550||,539||,511 > ||,507||,532||,544||,551||,552||,550||,544||,532||,506 > ||,507||,523||,534||,538||,541||,538||,532||,523||,507 > ||,491||,507||,505||,512||,513||,511||,506||,507||,492 > > > PS : how can i do so that my response to this mailing-list will be > > correctly indented ? (for example i would have liked to set this one > as a > response to my previous post). > _________________________________________________________________ > Email envoyé avec Windows Live Hotmail. Dites adieux aux spam et vir> us, > passez à Hotmail ! C'est gratuit ! > http://www.windowslive.fr/hotmail/default.asp_______________________________________________ > computer-go mailing list > [EMAIL PROTECTED] > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list [EMAIL PROTECTED] http://www.computer-go.org/mailman/listinfo/computer-go/
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