Hi, i have been searching a bit through the archive, and was not able to get a complete list of the characteristics value for the light simulations.
By light simulation i mean : Playing randomly the valid moves (No suicide allowed), but not in the "true" eyes. I have a rule for defining a true eye : all vertical and horizontal point around are the player's color. And depending on the position : - no edge around : NOT ( two diagonal or more are the opponent's color). - one or two edge around : NOT ( one diagonal or more is the opponent's color) The engine is written in java, and run on a quad core Q9300 @ 2.50 Ghz. The code has been lightly optimized, and use pseudo-liberties to detect captures. Here is what i get : --------------------------- mean score =2.086382709065067 (black win on average by 2.08 points) 78454.10819786233 Playout/sec (Trying to take advantage of the 4 cores) Time=12.752397841 (in seconds) Number of playout=1000478.0 Mean moves per sim 111.05742754963127 (Number of move per simulation, considering pass as a move) Mean moves(no pass) per sim 107.37764148736903 (Number of move per simulation, not counting passes). Note : as there are no seki possible in the simulation, the mean score for the light simulations maybe bugged for seki, and still get the correct value. _________________________________________________________________ Installez gratuitement les 20 émôticones Windows Live Messenger les plus fous ! Cliquez ici ! http://www.emoticones-messenger.fr/_______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/