Hi, i have been searching a bit through the archive, and was not able to get a 
complete list of the characteristics value for the light simulations.

 By light simulation i mean : Playing randomly the valid moves (No suicide 
allowed), but not in the "true" eyes. I have a rule for defining a true eye : 
all vertical and horizontal point around are the player's color. And depending 
on the position :
 - no edge around : NOT ( two diagonal or more are the opponent's color).
 - one or two edge around : NOT ( one diagonal or more is the opponent's color)

The engine is written in java, and run on a quad core Q9300 @ 2.50 Ghz.
The code has been lightly optimized, and use pseudo-liberties to detect 
captures.

Here is what i get :
---------------------------

mean score =2.086382709065067    (black win on average by 2.08 points)
78454.10819786233 Playout/sec       (Trying to take advantage of the 4 cores)
Time=12.752397841                        (in seconds)
Number of playout=1000478.0
Mean moves per sim 111.05742754963127     (Number of move per simulation, 
considering pass as a move)
Mean moves(no pass) per sim 107.37764148736903 (Number of move per simulation, 
not counting passes).

Note : as there are no seki possible in the simulation, the mean score for the 
light simulations maybe bugged for seki, and still get the correct value.
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