Don Dailey: <[EMAIL PROTECTED]>:
>On Thu, 2008-10-02 at 19:17 +0200, Michael Markefka wrote:
>> So, when are we going to see distributed computing? [EMAIL PROTECTED], 
>> [EMAIL PROTECTED], [EMAIL PROTECTED] With Go engines that scale well to 
>> increased 
>> processing capacity, imagine facilitating a few thousand PCs to do the 
>> computing. For good measure, [EMAIL PROTECTED] as about 800,000 nodes online 
>> as 
>> of now.
>
>This subject keeps coming up - but it's not a good application at all
>for this type of thing.   I think if you read the instructions on how to
>do this you will see that it's extremely impractical for a go program.  
>
>Imagine trying to build an interactive chess or go program on an
>incredibly slow network and you will get the picture.   Imagine the
>network is something like using email to communicate.   
>
>The [EMAIL PROTECTED] type of stuff is based on a bunch of machines being able
>to go off and do a work unsupervised - and basically communicating with
>a single centralized process somewhere - very infrequently.  
>
>It might be possible to build a huge cooperating go program network but
>I believe it would require building our own system - and it would be far
>from trivial.   It would have to be designed in an extremely fault
>tolerant way too.

You and David is right in general.  @home type systems are 
good for larger problems without realtimeness.  However, I'd like to 
say it is possible to use such sysytem for computer-go tournament and 
it is not necessary to build my own system.  I'm now at Beijing and 
using a quad-core pc with two Playstation 3 (PS3) consoles connected 
together via a Gigabit Ethernet lan.  One PS3 increases simulations 
about 10% on 9x9 with current not-optimized-for-Cell implementatiion.  
The program running on PS3 Linux is just a simple and small 
application.

The long communication time via Internet will really decrease 
performance of UCT but for larger boards and with much heavier 
playouts that I will use, thousands or more PS3s will be helpful.

Hideki

>- Don
>
>
>
>> 
>> What's the approximate increase in playing level per increase in 
>> processing power? Any rough law for that?
>> 
>> Best regards,
>> Mike
>> 
>> 
>> Olivier Teytaud wrote:
>> > Mogo was allowed to use 800 cores, not more, and only for games against 
>> > humans.
>> > We have no acces to so many cores for computer-computer games (if there 
>> > were only three teams involved,
>> > we could :-) ).
>> > For some games Huygens was unaivalable at all, and mogo played with much 
>> > weaker hardware (some quad-cores,
>> > however, it is not so bad :-) ).
>> > 
>> > Best regards,
>> > Olivier
>> > 
>> > 
>> > ------------------------------------------------------------------------
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[EMAIL PROTECTED] (Kato)
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