> > > MC is playing most "goal-directed" ("zielgerichtet" > in German) when the position is balanced or when > the side of MC is slightly behind. However, when > MC is clearly ahead or clearly behind it is playing rather > lazy.
At some point we were investigating that here, but only on small sets of games (we have essentially games with no handicap between versions which are close to each other - for example, the conclusion according to which white has the advantage when using komi 7.5 in 9x9 is more documented than questions around handicap). I find the following elements interesting: 1) MoGo was seemingly weaker in handicap games ("was" because we did not have a look at that recently - perhaps it's always true). This was nearly established by comparing the success rate against people of level X with handicap n and people of level Y with handicap p. Of course, this was not very scientific - just an element. 2) MoGo has become stronger (and the difference is huge for long time settings) with more randomization; I guess this is because with more randomization, you are less likely to have a constant result as you increase the number of simulations. With more randomization you are more likely to see that the x<<50 % of probability of loosing becomes y<<x<<50% with a given move than if you have a too much deterministic simulations such that y=x because the few simulations in which the move introduces a difference occur with very very very samll probability in your too deterministic simulations. By the way, this reasonning is also intuitively satisfactory for explaining that in the MC simulations uniformity on reasonnable moves is often better than non-uniform probabilities - with uniform probabilities, the less likely event is more likely than with non-uniform probabilities. This reasonning is not mathematically sound, of course, it's not a theorem, but intuitively this looks reasonnable (at least for me :-) ). This strong improvement with randomization might be also an improvement in the case of handicap games, but I've not checked that. 3) By the way, we have positive results (small improvements, but improvements) by using different Monte-Carlo simulations for different cores. This is consistent with 2) above - by performing N simulations of type 1 and M simulations of type 2, you cover more markov models than with one Markov model - you can cover different scenarios. I'd like to extend this idea - for the moment we have only two Monte-Carlo simulators and the improvement is small, I hope we can define 3,4,5,etc Monte-Carlo simulators and have a strong improvement.
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