Don Dailey wrote:
I can't think of any really clever way to handle this. Here is about the best I can think of right now:

Keep statistics on each program - how often it loses due to time or illegal moves. Use those statistics to reduce the impact of the rating formula. I could arrange it so that even if 10% of your games are lost that way, your rating becomes highly suspicious and given very little weight in the rating formula. This basically amounts to treating the games of such players as if they were un-rated games. - Don

Wouldn't that drastically reduce the utility of CGOS for experimental bots? I guess it depends on what you want the server to be, whether you want as many as possible the chance to get a ranking, or whether to get as accurate a ranking as possible. And can rankings really be accurate in any case, with just bots playing bots?

It brings me to another topic I've been considering. If I use mirror go as an opening strategy for a bot, will that be looked upon unfavorably? It seems that when most of the opponents a bot faces will be stronger opponents, mirror go, with some sensible logic on when to break out of it, would be the optimal opening strategy. But somehow I got the feeling that a lot of people would be yelling at me if I used that in any kind of ranked or competition setting, no matter how informal.
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