>
> This seems to be the case and I still do not really on some level
>> understand why. Since with the chinese go rules the board should be
>> effectively stateless (exempting ko information) all the information be
>> contained in the the current position. Why additional information is needed
>> i.e. an annotation of the last played move is required on some level is a
>> mystery to me.
>>
>
> One can build nice examples of that for some artificial games: the
> knowledge of the last move helps *for finite computational cost*.
> Sylvain has shown interesting elements around that, but as far as I know
> this was not in his ph.D. thesis and this is not published.


If I understand correctly what it is about, I do have something in my thesis
about that.
p153:" 4.4.3 Mathematical insights: strength VS accuracy", and more
precisely "Theorem 4.4.1 (Accurate simulation player without memory is
strong)"
It is certainly not of direct practical application though.

Sylvain
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