Go problems don't work for MC programs unless you can arrange them so
that finding the right move wins, and anything else loses.   I found you
can modify some problems by manipulating the komi to make this true.  

- Don


Yamato wrote:
> Hi all.
>
> I'd like to share my test set for MC programs.
> This is a gnugo-style "regression test" file. To use it, you need
> to implement 2 GTP commands, loadsgf and reg_genmove.
> Then, run your program like this:
>
> gnugo --mode gtp < mctest.tst | awk -f regress.awk tst=mctest.tst
>
> This set contains 50 problems. They are relatively easy to human 
> players and perhaps classic Go programs, but hard to MC programs.
>
> Here are my results.
>
> Zen-1.5 (1k playouts)    : 15/50
> Zen-1.5 (10k playouts)   : 20/50
> Zen-1.5 (100k playouts)  : 22/50
> gnugo-3.7.10 (Level 0)   : 22/50
> gnugo-3.7.10 (Level 10)  : 32/50
>
> I want to know the results of other programs. Please post here.
>
> --
> Yamato
> ------------------------------------------------------------------------
>
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