I just deployed what I hope and believe to be a fix to the login bug.   
This is the bug where you lose your connection to CGOS but the server
still thinks you are logged in.

I am very interested in any further problems with or related to this. 
Hopefully there will be none.    I was not able to actually fully test
it but I did do some sanity checks that indicated that at least I didn't
make anything worse.

The basic fix works like this:

   1.   You bot logs in to the server.
   2.   The server "thinks" you are already logged in.
   3.   The server issues an informational message to your "old" login.
   4.   The informational message is actually a test.

Basically if the informational message succeeds,  then someone really is
trying to log in and the login is not permitted.

But if it fails, it is presumably because you really did lose the
connection.   In this case, the old login is cleanly removed and new
login is permitted.

Don't know if it actually works - but I believe it will.

- Don

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