Don, I'd strongly agree. You must know whether ladders work or not, whether a nakade play works or not, whether various monkey jumps and hanes and so forth succeed or not. In and of themselves, few moves are objectively good or bad in any sense - one has to try them and see what happens.
Some form of search or playout is needed to determine this. Even patterns which are completely understood must be evaluated in the context of a game. To take a trivial example, three liberties in a row - should the middle point be played to reduce it to one eye, or to create two eyes, depending on whose move it is? Usually the answer is "yes, if the life of a group depends on that play, and there is nothing bigger to do - otherwise, it's a bad play." It's important to try that play and see what happens. It might be a good play or a bad play. Static patterns can't make that decision without more information. ( is the group isolated? how big is it? what else is on the board? ) Terry McIntyre <[EMAIL PROTECTED]> Wherever is found what is called a paternal government, there is found state education. It has been discovered that the best way to insure implicit obedience is to commence tyranny in the nursery. Benjamin Disraeli, Speech in the House of Commons [June 15, 1874] ____________________________________________________________________________________ You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost. http://tc.deals.yahoo.com/tc/blockbuster/text5.com _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/