Don, 

I'd strongly agree. You must know whether ladders work
or not, whether a nakade play works or not, whether
various monkey jumps and hanes and so forth succeed or
not. In and of themselves, few moves are objectively
good or bad in any sense - one has to try them and see
what happens.

Some form of search or playout is needed to determine
this. Even patterns which are completely understood
must be evaluated in the context of a game.

To take a trivial example, three liberties in a row -
should the middle point be played to reduce it to one
eye, or to create two eyes, depending on whose move it
is? Usually the answer is "yes, if the life of a group
depends on that play, and there is nothing bigger to
do - otherwise, it's a bad play."

It's important to try that play and see what happens.
It might be a good play or a bad play. Static patterns
can't make that decision without more information. (
is the group isolated? how big is it? what else is on
the board? )



Terry McIntyre <[EMAIL PROTECTED]>

“Wherever is found what is called a paternal government, there is found state 
education. It has been discovered that the best way to insure implicit 
obedience is to commence tyranny in the nursery.”

Benjamin Disraeli, Speech in the House of Commons [June 15, 1874]


      
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