For information on the mogo/pro challenge:
- during preliminary tests, mogo has won 4/0 against a very high level
human; at that time we were just very very very happy :-)
- some other humans, supposed to be weaker, have however
won some games at that time (before the nakade correction);
- the Nakade weakness is currently assumed to be solved, but I'm not sure
of that - at least mogo solves the "old" known nakade situations and is
stronger than the old mogo; at that time we were happy again :-)
- another improvement is that we currently have access to much
hardware than during tests above;
- but, a human, supposed to be weaker (non professional level, 5Dan
however) has found some trick to win against mogo; this is not the
nakade, but this is seemingly stable, and I am just not able of
explaining how he can do that; he has shown me situations and says that
"in this kind of situations, mogo makes an error", but I just don't
understand the common point in these situations. If we understand
something we will post details here (at least the sgf files)...
- in 9x9, the MPI (multi-machine) version of mogo wins with probability
80% against the non-MPI version. The speed-up is better in 19x19 and
will be detailed later, after extensive experiments - the focus was
on 9x9 until now due to the challenge.
- once again, very strong improvements in front of old versions of mogo
leads to disappointing improvements against humans. However, I think
that the best 9x9 go programs (mogo and others) are currently difficult
opponents for high level players.
Everything is under writing for publication and will be sent on this
mailing list.
Some technical details:
- due to concurrency in memory access, heavier playouts come for free. If
playouts are heavier (computationally more expensive) the speed-up
becomes better. The nakade-problem involves heavier playouts, but the
computational overhead is almost canceled by the speed-up improvement,
as the speed-limit on 8-core machine is due to concurrency in memory
access (for modifying the tree) more than to computational cost.
- (very) unfortunately, the opening books generated for mogo without
nakade are seemingly poor for mogo with nakade... this has destroyed
weeks of work.
If mogo wins the challenge, I'd like to point out that this is a
collective success of the computer-go mailing list - without gnugo,
crazystone, cgos, kgs and so on, mogo would just not exist. Thanks to all
of you for that. I regret that due to some restrictions,
we have not published every detail before, but it was just a
matter of weeks and I'm happy that everything will be published soon, and
if we loose the challenge I hope someone else will win something similar
soon :-)
Olivier
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