On Fri, Mar 07, 2008 at 12:43:42PM -0500, Don Dailey wrote:
> I honestly think there are better ways to handle this, if you must,
> other than changing the goal to a losing goal.     At least give the
> computer the right goal (winning) and adjust from there.  
> 
> If I were trying to solve this "problem",   the solution I would look at
> first  would be to pre-process the moves in advance of the search,   and
> just impose a very slight bias on the root move list.     The idea is
> that all other things being equal,  it will play a patterned or "normal"
> move instead of a random move when the game is virtually over.  
> 
> If you do it right,  you can probably make it play more like like it has
> an ego without making it weaker.

Was making it play "nicer" moves anyone's goal here, actually? I always
wanted to make it stronger by dynamic komi, not just to make it play
moves that look nicer to humans.

Of course, there is still the argument whether dynamic komi would help
this goal against human players, and I have nothing new to bring into
that discussion. But the bots playing ugly moves is not a big issue for
anyone, I believe; also the stronger the UCT bots get, the less silly
looking moves they seem to play even when the game is over.

-- 
                Petr "Pasky the one who increased his bot's
                        strength probably by several hundred
                        ELO today by fixing few simple bugs" Baudis
Whatever you can do, or dream you can, begin it.
Boldness has genius, power, and magic in it.    -- J. W. von Goethe
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to