> I experimented with something similar a while ago, using the > publicly available mogo and manipulating komi between moves. > > If its win probability fell below a certain threshold (and the move > number wasn't too high), I told it to play on the assumption that it > would receive a few points more komi (and similarly when the win > probability became high).
That's certainly a nice solution ! It's probably easy to implement, and relatively easy to tune. Now, the question is: did it seem stronger to our eyes because it played more human-like ? As a remark, tests of strength with this kind of strategy could be made through self-play with handicap games. Moreover, if a program plays better when he is ahead (or conversely behind), it might be an idea to make the program play initially with a higher (resp. lower) komi. I seem to remember someone saying that a MC program (I don't remember which one) was better when he had handicap stones, than against them, because he used these stones well. I wonder if there was any link with the estimation of position. Jonas _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/