> I experimented with something similar a while ago, using the
> publicly available mogo and manipulating komi between moves.
>
> If its win probability fell below a certain threshold (and the move
> number wasn't too high), I told it to play on the assumption that it
> would receive a few points more komi (and similarly when the win
> probability became high).

That's certainly a nice solution !

It's probably easy to implement, and relatively easy to tune.

Now, the question is: did it seem stronger to our eyes because it played
more human-like ?

As a remark, tests of strength with this kind of strategy could be made
through self-play with handicap games.

Moreover, if a program plays
better when he is ahead (or conversely behind), it might be an idea to
make the program play initially with a higher (resp. lower) komi.
I seem to remember someone saying that a MC program (I don't remember which
one) was better when he had handicap stones, than against them, because
he used these stones well. I wonder if there was any link with the
estimation of position.

Jonas

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