On Feb 6, 2008 11:39 AM, Gian-Carlo Pascutto <[EMAIL PROTECTED]> wrote:

> Hideki Kato wrote:
>
> > 4) Before back-propagating the value of each playout, I setup a color
> > table for all intersections of the board for speed-up, in fact
> > (initialized with EMPTY). That is, fill the board (table[move] =
> > color) by tracing the moves and the colors returned by the playout
> > forward (from leaf node to end of the game). Then, by tracing the
> > path from root to the leaf node, clear the table[move] (table[move] =
> > EMPTY), in order to avoid duplicate counting with UCB1.
>
> I don't understand this. What and how would you be double counting?


Let's a set of stones played in the playout get captured and then the void
gets filled again.  The key is to count only the first move at a set board
position.  If you don't, you can end up counting a particular move more than
once.
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