My program ggmc has been improved about 300 ELO by RAVE. -Hideki
Gunnar Farnebäck: <[EMAIL PROTECTED]>: >David Fotland wrote: > > Can you elaborate on what is in a node, and what you mean by expand? I > > assume you have simple node, where each node represents a position and > > the single move to get there. Then when you find a node with no > > children and expand it, you allocate up to 81 new nodes, but you only > > make one random playout. If uct picks a different leaf next time, you > > end up with most of the leaf nodes never visited. In this case you run > > out of memory quickly. If there are a few hundred K playouts to pick a > > move, and 90% of the leaves have no visits, then you need over a million > > nodes of memory. > > > > > > > > How do other programs handle this? I see that aya has an array of all > > children in each node. This still means allocating memory for all > > children when a new node is allocated. > >MonteGNU has a linked list of visited children and a bitboard marking >moves which have not yet been visited. A new node is created without >children and the bitboard marks all possible moves. > > > It think many programs run several simulations through a node before > > allocating the children. I can see how this saves memory, but then how > > do you save the RAVE information from the early simulations? > >I have never managed to implement RAVE successfully. It made my >program significantly slower but no stronger even at a fixed number of >simulations. > >/Gunnar >_______________________________________________ >computer-go mailing list >computer-go@computer-go.org >http://www.computer-go.org/mailman/listinfo/computer-go/ -- [EMAIL PROTECTED] (Kato) _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/