My program ggmc has been improved about 300 ELO by RAVE.

-Hideki

Gunnar Farnebäck: <[EMAIL PROTECTED]>:
>David Fotland wrote:
> > Can you elaborate on what is in a node, and what you mean by expand?   I
> > assume you have simple node, where each node represents a position and
> > the single move to get there.  Then when you find a node with no
> > children and expand it, you allocate up to 81 new nodes, but you only
> > make one random playout.  If uct picks a different leaf next time, you
> > end up with most of the leaf nodes never visited.  In this case you run
> > out of memory quickly.  If there are a few hundred K playouts to pick a
> > move, and 90% of the leaves have no visits, then you need over a million
> > nodes of memory.
> >
> >
> >
> > How do other programs handle this?  I see that aya has an array of all
> > children in each node.  This still means allocating memory for all
> > children when a new node is allocated.
>
>MonteGNU has a linked list of visited children and a bitboard marking
>moves which have not yet been visited. A new node is created without
>children and the bitboard marks all possible moves.
>
> > It think many programs run several simulations through a node before
> > allocating the children.  I can see how this saves memory, but then how
> > do you save the RAVE information from the early simulations?
>
>I have never managed to implement RAVE successfully. It made my
>program significantly slower but no stronger even at a fixed number of
>simulations.
>
>/Gunnar
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--
[EMAIL PROTECTED] (Kato)
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