On Feb 5, 2008 2:08 PM, David Fotland <[EMAIL PROTECTED]> wrote: > It think many programs run several simulations through a node before > allocating the children. I can see how this saves memory, but then how do > you save the RAVE information from the early simulations? >
For RAVE, after doing a sim at a leaf, I walk back up the UCT tree. At each internal node, I keep update RAVE game counters applicable children. I never go deeper into the tree to apply RAVE values. Does that help?
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