Thanks for taking a look.  A couple of reactions below.

Darren Cook wrote:
Is anyone altering the playout policy during the course of a game?  Is
seems like a huge potential win if done right (of course, I don't claim
to know how to do it right).  If so, can you give any details?

Searching the archives the closest I could find was "Valkyria does not":
 http://computer-go.org/pipermail/computer-go/2007-April/009714.html

Ah, I just managed to find this:
 http://computer-go.org/pipermail/computer-go/2007-July/010432.html

It seems like you would have a problem when you need one strategy in one area of the board and another strategy in another area of the board (which would probably happen a lot, or maybe even all the time, depending on how you define strategy).

 http://computer-go.org/pipermail/computer-go/2007-July/010446.html

I'm assuming the mathematical methods in CrazyStone (and others) would converge faster than GA methods. And fast convergence would be critical for in-game adaptation of weights. To those of you who have CrazyStone-like engines, how long does the offline learning take?



Darren



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