On Dec 11, 2007 3:34 AM, terry mcintyre <[EMAIL PROTECTED]> wrote: > But what about doing a top-level analysis of the board just before starting > playouts, offering some hints > to the more interesting moves? During the middle game, and especially during > the endgame, top-level > analysis can provide excellent guidance regarding good and bad plays, I > would think.
Or maybe one could also add "pit stops" every 20 ply or so, where a heavy playout is made and such higher-level analysis can be conducted? Of course, it could be another case of improvement-that-weakens-the-play, but I am not sure that all such cases are really weakening the play -- maybe it's just an effect of doing less simulations because of the heavier playouts. best regards, Vlad _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/