Petri Pitkanen wrote:
> 2007/12/4, Don Dailey <[EMAIL PROTECTED]>:
>
>   
>> I'm not claiming this is a "good" way to proceed, I'm just trying to refute
>> the idea that it would play worse with depth - this is clearly not true. Of
>> course it's possible to refine this evaluation considerably - it's pretty
>> lousy as I described it but I used it as an example because it's easy to
>> understand and describe.
>>
>>     
> But let us assume that you make that simplistic eval BUT instead of
> trying every move you would try only moves that are created by say
> GnuGo or ManyfacesOfGo. It would play a decent game with lot less
> plies. And you could safely say that considering all of the moves made
> the program weaker
>
>   
If only good moves were included it would play stronger at low levels, 
but it wouldn't be scalable at all  unless the best move was always
included.


So given enough hardware, it would not improve.   It would be like
SlugGo,  very strong relative to it's parent program but not scalable.

- Don

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