> i suspect most people plays always at a certain time of the day, in
 their
> timezone, so currently there might be 3 "cliques": Asia, Europe, and
 Americas.

there are also two other cliques: blitz and non-blitz.

watching a randomly chosen game among very strong players on
kgs, most will be blitz.  people just don't play slow games that
often.

one thing about the system that works very well is that over time,
everyone's rank stabilizes to exactly where it should be.  you could
probably game the system with a small group of people for a little
while, but your rank would deteriorate rapidly once you started to
playing other people.  and there's a sense in which it makes absolutely
no difference if you have an arbitrarily inflated rank -- it certainly
wouldn't make you better in a tournament, for instance.  at best
it would gain you one or two games against strong players who
would crush you.  if you want that, just ask them.  they're much
more likely to offer a teaching game, which is more beneficial
overall.

likewise, any bot left up for more than a few hours per day which
accepts arbitrary challenges is likely to end up at exactly its
appropriate rank very quickly.  i think that concern about rating
inflation gives too much weight to the idea of a rank and not to
the ranking system itself.  the system itself works very well.

similarly, people can sandbag and get a low rank for the purposes
of getting extra handicap in a tournament.  but again, it would
serve very little purpose overall.

s.


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