There is a lot of talk about time controls, and would like to add my input. I agree we should have longer time controls. I'm in the very early stages of my Go engine. With my current time line I dont anticipate having a running engine for at least a year. My design is a good bit different than the engines I've seen.
Guess my question is, how resource intensive is the server code? Could we split it? Have the server running on one port for 10min blitz, and another port with 30+minute games? My only concern is fragmenting the amount of players. Not sure how many active people play, but if it's little it might make the pool to small. What are all of your thoughts? -Josh _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/