I tried to manually compose a JSON example to roughly match the xml
example Stuart Yates gave.  I don't know if I did it right because I'm
not an expert on JSON although I've used it a little bit in javascript
programming:

{
       "White":  "John Doe",
       "Black":  "Fred Johnson",
   "BoardSize":  19,
       "Moves":  [ "D16", "E16", "H13", "D15", "E12", "C16", "G15" ]
}

The moves can be on separate lines if you want them to.

JSON is designed to be read directly into a data structure in your
program.  Square brackets are for lists, strings are quoted and colons
represent records or hashes.

This would be directly read into a data structure in your programming
language of choice.

I'm guessing here because I haven't looked at JSON in C, but it might
place this information in the following data structure:

typedef struct
{
    char   *White;
    char   *Black;
    int      boardsize;
    char   **Moves;
};


There would have to be some agreement on what to call the names of the
various elements.

Variations can be expressed rescursively with JSON, just as in SGF, so
you can make trees if you want to.


- Don






Stuart A. Yeates wrote:
> I've been looking further at the jago xml format, and for a very
> simple game it looks like:
>
>
> <?xml version="1.0" encoding="utf-8"?>
> <?xml-stylesheet href="go.xsl" type="text/xsl"?>
> <!DOCTYPE Go SYSTEM "go.dtd">
> <Go>
> <GoGame name="*">
> <Information>
> <Application>Jago:Version 4.7</Application>
> <BoardSize>19</BoardSize>
> </Information>
> <Nodes>
> <Node/>
> <Black number="1" at="D16"/>
> <White number="2" at="E16"/>
> <Black number="3" at="H13"/>
> <White number="4" at="D15"/>
> <Black number="5" at="E12"/>
> <White number="6" at="C16"/>
> <Black number="7" at="G15"/>
> <White number="8" at="D17"/>
> </Nodes>
> </GoGame>
> </Go>
>
> cheers
> stuart
> _______________________________________________
> computer-go mailing list
> computer-go@computer-go.org
> http://www.computer-go.org/mailman/listinfo/computer-go/
>
>   
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