Rémi Coulom wrote:
Andrés Domínguez wrote:
2007/10/10, Don Dailey <[EMAIL PROTECTED]>:
Andrés,

You are right about null move of course.  The assumption that other
moves are >= to the value of a pass is much stronger in GO than in
Chess, yet ironically it's not as effective in Go.

That was what i was trying to say. Pass is one of the worst moves
(except final) is good for null-move on Go. Of course you have
reduced depth, probably bad with alpha-beta with a bad evaluation
function, but looks interesting with UCT reducing the number of
simulations and increasing the % value. I don't use UCT, so I
haven't tried it.

Andrés
Hi,

UCT does no alpha-beta pruning, so null-move pruning cannot be used.

Rémi
Hi again,

I did not read your reply carefuly before answering, sorry. I still don't believe your approach could work. You would waste a lot of simulations searching a bad move, and it would be extremely difficult to determine how much the % value should be increased. In alpha-beta tree search, you only need to determine that one move is better than another, regardless of the difference in value. In UCT, it is very important to also determine how much better one move is. I cannot see any reasonable approach to determine how much the null move is worse than the others. Depending on very subtle details of the position, it could be a lot or very little.

Regarding the question of null move in Go, I remember that some programmers who tried it in alpha-beta programs did not manage to make it work (Peter MacKenzie comes to mind, maybe others). As Don wrote, the main problem of null move is the depth reduction. It hides long-term threats that the evaluation function might not be able to evaluate.

Rémi

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