What a timely thread!

I've reimplemented Łukasz Lew's libego in Java for the latest edition of Orego. It includes something of an explanation of the data structures. I believe the code itself is relatively clear.

The goodies are here:

http://www.lclark.edu/~drake/go/

Enjoy!

Peter Drake
http://www.lclark.edu/~drake/



On Jul 19, 2007, at 8:16 PM, Joshua Shriver wrote:

Greetings,

What kind of data structures do you all use for your engines, in
respect to board representation and move generation. I know in chess
bitboard, mailbox board[8][8], 0x88 exist all with their pro's and
cons. Are there similar concepts for Go?

-Josh
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