Jason House wrote:

I run some really dumb bots online that play perfectly fine blitz games
(10s/move) with Chinese rules and it still drives humans insane because the
computer doesn't stop playing.  People resign won games in endgame because
they can't take it.  There is some value in reducing the number of moves in
a game.

10 seconds/moves is not really blitz. If the program plays stupid invasions
(I don't know if its is the case of your program) that can be annoying if it
goes up to 50 unnecessary moves or more. As a user, I like to count. I don't
like computer resignation. It emulates human honor codes. For a human it is
very humiliating to be forced to play a losing game for a long time, but
computers have no honor, they should play _fast_ and without burning out
ko threats just because there is nothing to lose. My favorite computer
behavior as a user: gnugo with no resign at a fast level (max 2 sec/mov).

Jacques.

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